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Gunslinger

Hit Points

Hit Dice: 1d10 per level

Hit Points at 1st Level: 10 + your Constitution modifier

Hit Points at Higher Levels: 1d8 + your Constitution modifier per level after 1st

 

Starting Proficiencies

You are proficient with the following items, in addition to any proficiencies provided by your race or background.

 

Armor: Light Armor, Medium Armor, Heavy Armor, shields

Weapons: All simple, all martial, all guns

Skills: Choose two from: Athletics, Acrobatics, Stealth, Survival, Perception, Insight, Intimidation, Performance, Persuasion

 

Starting Equipment

You start with the following items, plus anything provided by your background.

 

• (a) two handguns or (b) one shotgun

• (a) 40 handgun rounds or (b) 20 shotgun shells

• (a) a Dungeoneer’s pack or (b) an Explorer’s Pack

• Scale mail Armor

 

Alternatively, you may start with 4d6 x 10 gp to buy your own Equipment.

 

Attributes

Saving Throws: Strength, Charisma

Alignment: Any

Magical Abilities: None.

 

Other Features

Scope

When crouching, gunslingers gain a +2 accuracy bonus, but take a -1 armor class penalty.

 

Rapid Shot

You can get one extra attack per round with a ranged weapon, but each attack you make in that round takes a –2 penalty.

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