
Not to be confused with Demons or Imps, Hellions are the beastly souls of the damned. They’re wild, crazy, unstoppable party machines, and they’re proud of it. Hellions are the twisted amalgamations of the sins their former selves had committed in life. For example, a gluttonous person would be very large, somone who committed heresy would have a disformed mouth, someone who gouged a persons eyes out would have no eyes, etc. Because of how their appearances are formed, Hellions can look wildly different from one another and can be any size or shape, and have any characteristics imaginable.
Stat Bonus: +2 STR, +1 CON, -1 INT
Skill Bonus: +3 Intimidation, +1 Sleight of Hand, -1 Stealth, -2 Nature.
Size: 2’0 ~ 15’0, 25lbs ~ 4000lbs
Weapon Proficiency: All simple, plus all fist weapons.
Automatic Languages: Common, Hellish, Demonic.
Favored Class: Warrior, Gunslinger, Hunter
Other Features:
Hellfire
Hellions are naturally resistant to fire.
Fireball
Fireball can be used once every four turns by a non-magic user. Roll 1d6 for damage. For magic users, fire spells become Spitfire and may silence the target. Roll an additional d6 - an even number silences the target for one round.