top of page

Salamanders are a type of amphibeous Fae that have control over fire. They are usually found around the Islands of Alurra, as well as the coasts of many other countries. They have a wide variety of colorful, smooth skintones and vivid, colorful eyes. They typically have shiny, black hair, and possess long tails with fiery fins down the length. They live in (outwardly) friendly tribes, but tend to be very critical of the mainlands. Their small size and incredible speed make them perfect assassins, though such work is unneeded on the Islands. They hold their culture close to their hearts, often using tribal dances to borrow power from the Gods. It is said that the most powerful Salamanders hold control over cold fire, and though very few are known to exist by birth, it is possible for a Salamander to work up to having such power. Such power is proven by a blue tail fin rather than traditional fire color.

 

Stat Bonus: Dexterity +2, Intelligence +1, Charisma -1
 

Skill Bonus: +2 Nature, Medicine, and Insight. -1 Survival and Intimidation.
 

Size: 3'0 ~ 5'5, 45lbs ~ 450lbs

Weapon Proficiency: Spears, quarterstaff.

Automatic Languages: Common, Elvish.

Favored Class: Druid, Bard, Mage.

Other Features:

Iron Anemia
Take maximum damage with weapons forged from cold iron.

Faerie Fire
A Salamander spell, available regardless of spellcasting ability. Deals elemental damage. Can not be used in succession and can only be used three times per battle. Roll 1d8 for damage.

Salamander

bottom of page